Posted by Harry Heckel
Twenty years ago, Andrew Greenberg did me the honor of entrusting me with writing D.C. by Night for Vampire: The Masquerade. I’ve written many things since them, but most of the people who remember my roleplaying books start with that one. Today, I was able to revisit the World of Darkness from a new perspective in Washington, DC – the perspective of the Arisen from the innovative roleplaying game, Mummy: The Curse.
My thanks go out to CA Suleiman, my developer, and Neall Raemonn Price, my co-author, who made this happen. Both of them are absolutely incredible. If you see either of their names on a roleplaying game, buy it.
The book answers a number of questions, like why there are all those circles in the city and why do we have an obelisk in the capital of the United States? The answer of course, is to return the glory of the City of Pillars from over four thousand years ago. The book has a number of fun NPCs who could be moved to other cities and chronicles as well as being left in their setting.